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Mobile apps: The tip of the iceberg


Usually, change is gradual and eventual. It is a process that takes its time and follows its prepared route. But in the case of mobile app development, the mobile phone industry has been taken by storm – a whirlwind to be precise.

The recent years have seen an unimaginable magnitude in the growth of mobile apps. Any product or service belonging to almost every industry has mobile apps to make the experience extremely friendly for smartphone users. Mobile apps can be found for services in the pharmaceutical, healthcare, interior design, architecture, digital design, recruitment, IT services, e-commerce, NGOs, banking and finance, educational, government, defense and other sectors. You name the industry / product / service, and you’ll find a mobile application for it.

But as much as these apps look nice and fancy, and extremely easy and quick in its navigation, it is a lot of hard work that goes behind making a glamorous and user friendly application. Let’s take a quick look into the iceberg of work that mobile application development is.

While creating mobile apps, the developer or developers aim is to be recommended to many others users after a single user has had the awesome experience. For that to happen, the UX/UI needs to be great, it needs to be easy to access without too much navigation, and should be able to download and use on multiple OSes. The app is a must-have for the Android and iOS phones. But if they can be used on Windows and Blackberry RIM OS too, then chances of many more users liking it increases many fold.

When planning to introduce a mobile phone application for an existing business model, the primary problem both developers and customers face is the choice they have to make between native applications and web applications, or to develop something that is a combination of both.

Some other well-known issues that developers face include a) the pain caused while loading and caching the app on mobile devices b) the uniqueness that can be provided to the design from competitor’s apps, and the interaction models of the hardware itself, and c) the lack of data transfer levels that mobile networks usually provide

The other very evident problem is that mobile phones no longer refer just to portable phone handsets. Now, a whole new range of other device types such as the tablet and other devices that are a cross between a lightweight laptop, a tablet, and sometimes a smartphone too also make use of what we call mobile apps.

The problem is that though ideally there should have been a one-size-fits-all mantra to solve this issue, because of the number of platforms operating and the varying sizes and types of gadgets available in the market, there is no longer something called ‘the best approach’.What works for ‘A’ will not definitely work for ‘B’. Annoyingly, as a result, developers have to keep in mind a lengthy option of screen sizes, configurations, and hardware specifications,which may also end up in making a huge range of differing models.

Well, like we mentioned earlier on, this is just the tip of the awesome iceberg call mobile apps and its development. Stay tuned to this space for further updates about technology in the development of mobile applications and other tech info. Until next time, keep reading, keep sharing. Cheers!

Team Intellika

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