Usually, change is gradual and eventual. It
is a process that takes its time and follows its prepared route. But in the
case of mobile app development, the mobile phone industry has been taken by
storm – a whirlwind to be precise.
The recent years have seen an unimaginable
magnitude in the growth of mobile apps. Any product or service belonging to
almost every industry has mobile apps to make the experience extremely friendly
for smartphone users. Mobile apps can be found for services in the
pharmaceutical, healthcare, interior design, architecture, digital design,
recruitment, IT services, e-commerce, NGOs, banking and finance, educational,
government, defense and other sectors. You name the industry / product /
service, and you’ll find a mobile application for it.
But as much as these apps look nice and
fancy, and extremely easy and quick in its navigation, it is a lot of hard work
that goes behind making a glamorous and user friendly application. Let’s take a
quick look into the iceberg of work that mobile application development is.
While creating mobile apps, the developer
or developers aim is to be recommended to many others users after a single user
has had the awesome experience. For that to happen, the UX/UI needs to be
great, it needs to be easy to access without too much navigation, and should be
able to download and use on multiple OSes. The app is a must-have for the
Android and iOS phones. But if they can be used on Windows and Blackberry RIM
OS too, then chances of many more users liking it increases many fold.
When planning to introduce a mobile phone
application for an existing business model, the primary problem both developers
and customers face is the choice they have to make between native applications
and web applications, or to develop something that is a combination of both.
Some other well-known issues that
developers face include a) the pain caused while loading and caching the app on
mobile devices b) the uniqueness that can be provided to the design from
competitor’s apps, and the interaction models of the hardware itself, and c)
the lack of data transfer levels that mobile networks usually provide
The other very evident problem is that
mobile phones no longer refer just to portable phone handsets. Now, a whole new
range of other device types such as the tablet and other devices that are a
cross between a lightweight laptop, a tablet, and sometimes a smartphone too
also make use of what we call mobile apps.
The problem is that though ideally there
should have been a one-size-fits-all mantra to solve this issue, because of the
number of platforms operating and the varying sizes and types of gadgets
available in the market, there is no longer something called ‘the best approach’.What
works for ‘A’ will not definitely work for ‘B’. Annoyingly, as a result,
developers have to keep in mind a lengthy option of screen sizes, configurations,
and hardware specifications,which may also end up in making a huge range of
Well, like we mentioned earlier on, this is
just the tip of the awesome iceberg call mobile apps and its development. Stay
tuned to this space for further updates about technology in the development of
mobile applications and other tech info. Until next time, keep reading, keep